A soldier with a pilot's helmet runs with a weapon as a building explodes behind them in Modern Warfare 3.

CoD Gamers Are Satisfied MW2’s Weapons Have Not Been Tuned for MW3’s Time-to-kill Adjustments

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It’s been a rocky begin to Activision’s latest version of Name of Responsibility, and it doesn’t appear to be getting any higher. As gamers have gotten accustomed to modifications in Trendy Warfare 3, one factor of multiplayer has been seemingly affected by energy creep—the sport’s weapons.

Pissed off gamers have posted to social media this week confused as to why their fully-kitted-out weapons that got here throughout from MW2 are “inconsistent” compared to MW3’s latest choices. Some consider the sport’s aggressive modifications—reminiscent of time-to-kill and physique shot harm multipliers—are in charge.

Forward of the sport’s launch, it was revealed Sledgehammer Video games had made a landmark choice to spice up participant well being to 150, up from 100 factors. Time-to-kill was a serious dialogue level and on the time, players were excited such a change was being carried out.

Nevertheless, it seems MW2 weapons, which have been tuned to 100 HP values, weren’t adjusted for the upper well being swimming pools MW3 gamers have now. In consequence, nearly each weapon ported over from the prequel can’t compete—that means over two-thirds of weapons, blueprints, and upgrades accessible to gamers are outdated.

“Rattling close to each single one in all [my MW2 weapons] will get shit on by the inventory BAS-B,” one player said, believing the multiplayer balancing crew ought to take further trip to steadiness weapons. “What was the purpose of bringing over MW2 weapons in case you can’t use them exterior of Hardcore?”

Whether or not or not MW2’s weapons have been left untouched stays a idea and isn’t confirmed by Sledgehammer, however it paints a worrying image when the majority of the sport’s weapons are outmoded—particularly when the participant base might have spent actual money on acquiring a few of these weapons.

Others are struggling for consistency throughout matches, as an alternative believing struggles exist with aim assist, server quality at launch, and the game’s netcode. It’s potential these points could be defined by heavy server load given CoD’s general reputation, with hopes these issues simply want a little bit extra time to iron out.

After a poorly obtained marketing campaign left it as much as multiplayer modes to revive religion in MW3, the neighborhood has not been impressed up to now. Between points like mid-match inactivity kicks and struggles with “pay-to-win” Operator skins, followers aren’t completely satisfied. Right here’s hoping the upcoming season one replace will carry in regards to the modifications CoD gamers are begging for.

Dot Esports has reached out to Sledgehammer relating to these weapon modifications and server points however didn’t obtain a response on the time of publishing.