Mortal Kombat 1

Mortal Kombat 1 Patch Fixes Player 1 Advantage, Makes Character Adjustments, and More

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Mortal Kombat 1

The recent emergence of Player 1 advantage issues in Mortal Kombat 1 prompted developer NetherRealm Studios to promptly address the problem in an upcoming patch. Although the release of the patch was delayed due to unexpected server issues last week, it is now available.

The patch addresses the bug that unfairly disadvantaged Player 2 during combos, along with fixing issues such as certain attacks from Striker and Sektor being unbreakable, localization errors, and more. Additionally, several characters in both the main roster and Kameo roster have received balancing adjustments. The full patch notes can be viewed below.

Interestingly, the patch is currently only available for PS5, Xbox Series X/S, and PC, and not for the Nintendo Switch. The Switch version of Mortal Kombat 1 has faced significant criticism since its release, and director Ed Boon has acknowledged that updates and fixes will be coming in the future.

Mortal Kombat 1 is available on PS5, Xbox Series X/S, Nintendo Switch, and PC. Read our review of the game here.

PATCH NOTES:

General Gameplay Adjustments

  • Corrections to move list
  • Localization fixes
  • Fixed an issue where certain combo sequences would push the opponent further when performed by Player 2
  • Fixed an issue where buffered Kombo Attacks Strings and buffered 2in1-cancelled non Enhanced Special Moves would not be performed if a Kameo Ambush attack was executed with specific timing
  • Fixed an issue causing certain attacks from Stryker and Sektor to be unbreakable

Character Specific Adjustments

  • Ashrah – Fixed an issue where Crushing Knee (Towards + Back Kick) would pass through opponents during attacks
  • Goro (Kameo) – Stomp now takes higher priority when Goro and his partner’s attacks hit on the same frame
  • Havik – Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) no longer auto face
  • Jax (Kameo) – Ground Pound now takes higher priority when Jax and his partner’s attacks hit on the same frame
  • Kung Lao – Kung-Kussion will now auto face when performed on the landing frame after jumping over an opponent
  • Shujinko (Kameo) – Mimic Ice Klone and Ice Ball will no longer be repeated by an opponent hit by Time Stop
  • Fixed issues with the following attacks not working correctly against high parry special moves
    • Ashrah
      • God’s Wrath and Demon’s Wrath can now be high parried
      • Light Ascension and Dark Ascension can now be high parried
    • Baraka
      • (Air) Death Spin can no longer be high parried
      • Reflex Tester (Back + Front Punch) can no longer be high parried
      • Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
    • General Shao
      • Power Strike can now be high parried
      • Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high parried
    • Johnny Cage
      • Ball Buster can now be high parried
      • Rising Star can now be high parried
      • Shadow Kick can now be high parried
    • Kenshi
      • Sento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high parried
    • Kung Lao
      • Knee Buckle (Back + Front Kick) can now be high parried
    • Li Mei
      • (Air) Flipping Heel Kick can no longer be high parried
      • No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
    • Nitara
      • Enhanced Bad Blood can no longer be high parried
    • Raiden
      • Electric Fly and (Air) Electric Fly can no longer be high parried
    • Rain
      • Enhanced Upflow can no longer be high parried
      • Geyser can no longer be high parried
    • Reptile
      • Death Roll can no longer be high parried
      • Falling Fangs can no longer be high parried
    • Scorpion
      • Twisted Kyo can now be high parried
    • Shang Tsung
      • Old Form Goal Kick (Forward + Font Kick) can no longer be high parried
    • Sindel
      • Enhanced Low Hairball first hit (kick attack) can now be high parried
    • Sub-Zero
      • Ice Slide can no longer be high parried
    • Tanya
      • Drill Kick can now be high parried