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Valorant Patch Notes – Update 7.07 Removes Controversial Ranked Changes

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It’s time for another round of Valorant patch notes, and this week’s update brings a surprising twist. After receiving feedback on the ranked restrictions introduced in the previous update, Riot has decided to revert the changes. This decision was made based on the importance of playing with friends in the game.

Just two weeks ago, Riot released Valorant patch 7.06, which implemented restrictions in the high-level ranked queue of the FPS game. The goal was to combat botting and boosting by limiting who Ascendant-level players and above could party with.

Originally, if you were Platinum or above, you could only five stack with the best squads in the game. However, this led to complaints from lower-level players who wanted to play with their friends. There were also concerns that smurfing at low ELOs would increase as a result.

In response to the feedback, Riot has removed the restrictions. However, they acknowledge that boosting poses a risk to competitive integrity and are working on a long-term solution that allows players to play with friends in a five stack without impacting fairness.

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Valorant 7.07 patch notes

Here are the full patch notes for the 7.07 update, courtesy of Riot Games.

Competitive Updates

After listening to your feedback, we have decided to remove the recent rank restrictions on five stacks that were introduced in Patch 7.06. We understand the importance of playing with friends and the need for flexibility.

The initial rank restrictions were implemented to prevent illegitimate boosting to the highest ranks, such as Radiant. However, we realized that the ability to have flexibility with your five stack was more important than the small number of people who exploit the system. We are still aware that boosting is a threat to competitive integrity and are working on a suitable long-term solution that allows playing with friends in a five stack without compromising fairness.

Map Updates

Haven

  • The destruction VFX for the destructible door panels at Mid Doors/Garage has been updated to make it easier to see through as it falls away.

Performance Updates

  • Enabled multithreaded rendering for discrete Intel GPUs and reduced the required CPU core count.

Bug Fixes

General
In Patch 7.06, we fixed a bug that allowed the game to output surround sound under certain conditions. However, the surround mix was untested and unsupported. Valorant currently supports only stereo and mono sound output.

  • To simulate surround sound on headphones, we offer an HRTF setting. We do not recommend combining the HRTF setting in-game with other surround sound virtualization software, as this will result in double processing.
  • Note that other surround sound virtualization software cannot derive surround sound information from the stereo mix.

Agent

Cypher

  • Neural Theft (X) will now complete even if Cypher dies after casting.
  • Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam (E) as the round ended.

Gekko

  • Dizzy’s (E) enemy detection range is now correctly reduced while inside Viper’s Pit (X) ability.

Premier

  • Fixed an issue where the Attacker team had priority over the Defender team in the Overtime vote.
  • Fixed a bug where a second timer bar would appear after the “Choose Side” vote had already ended.
  • Fixed a bug where certain scenarios would cause subsequent Overtime Priority votes to occur in the following round.

With these changes to ranked, it’s worth checking out our list of the best Valorant crosshairs. If you’re aiming to climb the Valorant ranks and reach Radiant, you’ll need to stay sharp.