Banner of CS2 featuring a Terrorist character next to 'Counter-Strike 2'.

Valve Lastly Mounted One of Many Worst Bugs in CS2

1 min

One in all CS2‘s most outstanding points has lastly been mounted. The bug, which precipitated animations to utterly desynchronize from what was occurring, was a serious grievance for the Counter-Strike neighborhood as the standard of gameplay was severely impacted. Fortunately, Valve stepped in to avoid wasting the day, although it took over a month.

In a Nov. 9 update, Valve lastly addressed the difficulty, resulting in massively constructive fan suggestions. Bullets in CS2 will now really go the place they’re imagined to, and the server not sends them to the place you might need been aiming beforehand.

A Reddit video highlighted the difficulty earlier than and after the replace and has attracted a number of consideration and feedback praising Valve for addressing this nearly game-breaking bug. As seen within the publish, gamers’ inputs had been apparently buffered, resulting in important disconnects between what’s occurring on display and what the server interprets.

“Simply the very best change [Valve] has made since CS2’s official launch,” mentioned one standard comment on the thread.

Following CS2‘s launch, gamers observed important points plaguing the sport’s new sub-tick know-how. The system locations timestamps on inputs to precisely know when a participant fired a gun, moved, aimed someplace, and so forth. When it really works, it really works fantastically, however it did have the knack of constructing huge errors, together with desynchronizing animations.

Valve additionally improved bullet tracers in the identical patch, enhancing the accuracy of their portrayal of projectile trajectories. Nevertheless, that continues to be a minor difficulty that Valve will probably tackle once more down the road.

With every launched replace, the CS2 neighborhood jumps to send lists of demands to Valve on the CS2 Steam Group web page. Among the many most asked-for options are ones that had been already current in CS:GO just like the “cl_righthand 0” command, or recreation modes that had been eliminated following the launch of CS2. Valve has already introduced the return of standard recreation modes (and perhaps even new ones), however the developer stays silent on many outstanding CS:GO options which were axed from CS2.

It’s good to see that Valve is constantly updating CS2 and has devoted itself to rooting out huge points like this one. Nevertheless, CS2‘s participant quantity drop has conitinued to decelerate, which could point out Valve’s diligence has paid off. Regardless of the case, CS2 has an extended option to go to climb again to CS:GO‘s heights.